@article{Wang2014374, title = "Parallel and adaptive visibility sampling for rendering dynamic scenes with spatially varying reflectance ", journal = "Computers & Graphics ", volume = "38", number = "0", pages = "374 - 381", year = "2014", note = "", issn = "0097-8493", doi = "http://dx.doi.org/10.1016/j.cag.2013.10.036", url = "http://www.sciencedirect.com/science/article/pii/S0097849313001775", author = "Rui Wang and Minghao Pan and Xiang Han and Weifeng Chen and Hujun Bao", keywords = "Adaptive visibility sampling", keywords = "Environmental lighting", keywords = "Dynamic scenes ", abstract = "Abstract Fast rendering of dynamic scenes with natural illumination, all-frequency shadows and spatially varying reflections is important but challenging. One main difficulty brought by moving objects is that the runtime visibility update of dynamic occlusion is usually time-consuming and slow. In this paper, we present a new visibility sampling technique and show that efficient all-frequency rendering of dynamic scenes can be achieved by sampling visibility of dynamic objects in an adaptive and parallel way. First, we propose a two-level adaptive sampling scheme to distribute sample points spatially and compute visibility maps angularly on each sample point. Then, we present a parallel hemispherical distance transform to convert these visibility maps into spherical signed distance fields. Finally, using such a distance-based visibility representation, we integrate our visibility sampling algorithm in the all-frequency rendering framework for scenes with spatially varying BRDFs. With an entire GPU-based implementation, our algorithm enables interactive all-frequency rendering of moderate dynamic scenes with environment lighting and spatially varying reflectance. " }